![]() This is a game about interesting decisions, and inXile has done a fantastic job ensuring that this battle system mirrors the ethos of the broader game. In some especially dire circumstances, I transformed my damage-dealing powerhouses into ad hoc healers when their weapons ran dry. I was constantly weighing my options, deciding whether I should use ammo or conserve it. I almost never met an enemy that was a pushover, but the window to revive a fallen comrade is wide enough that I very rarely suffered a full party wipe. You’ll spend lots of time jockeying for position, flanking enemies in cover, and making sure you’re close enough to an opponent to hit them, but far enough away that you can aim properly.įights are satisfyingly scrappy. Each character has a set number of action points which fuel movement, attacks, healing and anything else you want to do on the battlefield. The grid lines are often hard to see under the miasma of status effect-causing clouds. Fights play out on a neat grid which becomes increasingly messy as characters start fires, throw gas and smoke grenades, and shoot icy rounds. You can attack anyone at any time, which means that combat can break out anywhere. Which is a good thing because it means plenty of time to engage with Wasteland 3’s systems. But, in a world of radiation, and cannibals, and violent cults, don’t expect to get very far. You could run headlong at Liberty Buchanan, the Patriarch’s most formidable progeny, as soon as you get your marching orders. The game smartly allows you to build up your forces, recruiting squadmates and building out your base before it sends you out on your mission. ![]() You know how I said I put 50 hours into this game? 20 of them passed before I had even encountered the first rogue Buchanan child. But, understanding the scope of the game, and how decisions ripple as you gain access to a sprawl of new locations, is key to appreciating just how good it is. I saw all of that in the first four hours, as I fought the Dorseys, the fanatical hillbilly faction that attacks the Desert Rangers in the game’s opening. ![]() And the writing draws on well-worn post-apocalyptic tropes- expect to meet plenty of cannibals and members of more than one blood-crazed cult. The grid-based combat is a welcome but familiar mixture of new XCOM’s tactics and the “everything-is-on-fire” ethos of Larian’s games. As per usual in choice-driven RPGs, there are factions to ally with or kill. Wasteland 3 isn’t as innovative as Disco Elysium. After four hours with that preview build, I found it fun enough, but pretty formulaic.Īnd, my initial take wasn’t wrong, per se. ![]() In a world where Disco Elysium and Divinity: Original Sin 2 have pushed the boundaries of what a CRPG can be, it didn’t seem that Wasteland 3 was bringing anything new to the table. I played through this setup back in March, when I previewed Wasteland 3, and wasn’t especially impressed. ![]()
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